Future University In Egypt (FUE)
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Altagamoa Al Khames, Main centre of town, end of 90th Street
New Cairo
Egypt

List of Courses

Virtual Reality

  • Course Code :
    DM443
  • Level :
    Undergraduate
  • Course Hours :
    3.00 Hours
  • Department :
    Digital Media Technology

Instructor information :

Area of Study :

•Comprehend deeply the fundamental concepts, tools, and techniques used for processing various multimedia information including signal processing, pattern recognition, and speech and processing. •Use the technical concepts and practices to design virtual reality system. •Deeply understand how to identify different virtual reality applications

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Virtual Reality

Virtual environment; 3D geometric modeling and transformation; Free form deformation; Particale systems ; Physical simulation ; Human factors ; VR hardware; VR software ; VR applications.

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Virtual Reality


Course outcomes:

a. Knowledge and Understanding:

1- Discuss essential concepts, principles, and theories of current and future development for computing, information, and decision support disciplines
2- Explain the important characteristics of different virtual reality techniques
3- Select the appropriate techniques of advanced computer graphics and computer vision to design virtual reality applications

b. Intellectual Skills:

1- Analyze problems and asses the relevance and adequacy of information, set goals towards solving them, and formulate the necessary systems requirements
2- Analyze and develop innovative, effective and practical designs to solve real-life IT-related problems with identified specifications and constraints
3- Select the appropriate design solution and compare among the proposed designs and their expected results

c. Professional and Practical Skills:

1- Apply the principles of effective information management, organization, and presentation to information retrieval of various kinds, including text, images, sound, and video, resolving security issues
2- Deploy appropriate tools to design, implement, document and maintain (such as API open source software) to solve practical problems through the acquired comprehensive computing knowledge
3- Identify the different roles of team work members in virtual reality software development

d. General and Transferable Skills:

1- Apply communication skills and techniques in presentations and report writing for range of audiences using various methods and tools
2- Work in a team effectively and efficiently considering time and stress management
3- Appreciate continuous professional development and lifelong learning.


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Virtual Reality

Course topics and contents:

Topic No. of hours Lecture Tutorial/Practical
Introduction 4 2 2
Overview on Forms of Reality and Reality Systems 4 2 2
Immersion Presence and reality trade-offs 4 2 2
Basic Design Guide Lines 4 2 2
Objective and Subjective Reality, Perceptual Models and Processes 4 2 2
Perceptual Modalities, Perception of space and time 4 2 2
Mid-Term Exam 2
Perceptual Stability, Attention and Action 4 2 2
Perception: Design Guidelines 4 2 2
VR Case Studies of Desktop and Web Applications 4 2 2
VR Case Studies of Desktop and Web Applications 4 2 2
VR Case Studies of Desktop and Web Applications 4 2 2
Discussion of Case Study Projects 4 2 2
Final Exam 2

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Virtual Reality

Teaching And Learning Methodologies:

Teaching and learning methods
Interactive Lectures including Discussions
Practical Lab Sessions
Self-Study (Project / Reading Materials / Online Material / Presentations)
Case Studies

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Virtual Reality

Course Assessment :

Methods of assessment Relative weight % Week No. Assess What
Assignments 5.00 4
Final Exam 40.00 14
Midterm Exam (s) 20.00 9
Others (Participations) 5.00 1
Quizzes 10.00 5
Team Work Projects 20.00 12

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Virtual Reality

Books:

Book Author Publisher

Course notes :

An Electronic form of the Course Notes and all the slides of the Lectures is available on the Students Learning Management System (Moodle)

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