- Course Code :
DM261
- Level :
Undergraduate
- Course Hours :
3.00
Hours
- Department :
Faculty of Computers and Information Technology
Instructor information :
Area of Study :
Apply guidelines for optimal collaborative learning in synchronous and asynchronous e-learning.
Use modern techniques, up to date methods and tools to identify the promises and potential pitfalls of e-learning.
Identify and apply the best practices regarding program and learner control navigational options.
Distinguish among three metaphors of learning (response strengthening, information acquisition, and knowledge construction).
Identify three principles from cognitive science (dual channels, limited capacity, and active processing).
Critique an e-learning game based on evidence-based design principles.
Understand How e-Lessons Affect Human Learning.
Distinguish between behavioral and psychological engagement and identify instructional methods associated with each.
Evaluate an e-learning lesson for its evidence-based use.
Identify situations in which principles regarding best use of text, audio, and graphics do and do not apply (boundary conditions).
Design an e-learning lesson to teach domain-specific critical thinking skills
For further information :
Development and deployment of successful e-learning systems; the advantages as well as the possible pitfalls of e-learning ; Different means of delivering e-learning and the advantages and disadvantage associated with each; intelligent tutoring systems; adaptive hypermedia; and user modeling; evaluation and maintenance of an e-learning system
For further information :
Books:
Course notes :
Course Notes are available with all the slides used in lectures in electronic form on Learning Management System (Moodle)
Recommended books :
William Horton, “E-Learning by Design”, Wiley Online Library, latest edition.
For further information :